Soltherra is a tabletop roleplaying game. A small group of players sit around a table, describe what their characters do, roll some six-sided dice, and find out what happens next. One player is the Game Master — they run the world, play the supporting cast, and ask the questions that make the players sweat.
The system is built around a single principle: describe what you do, and the dice will tell you how well you do it. A good description unlocks better rolls. A better roll produces a more decisive outcome. The game rewards players who think before they act and narrate after.
Four things make Soltherra different from other systems.
There are no character classes. Your character is defined by six innate aptitudes called
Every roll pairs a
This is the
Check out the Character Sheet to get some ideas of all the combinations you can do.
Combat uses
The result is tactical and often chaotic. The best moment in a fight is rarely the one you planned. Check out the Combat rules if you are curious.
The system does not award points for optimization. It awards better outcomes for better descriptions. A player who thinks creatively about how their character approaches a problem will consistently outperform a player who just reaches for their highest number. The dice are the same for everyone. The descriptions are not.
Read these pages in order the first time. Each one builds on the last.
The Glossary is always available. Every game term on every page links back to it. When a word is underlined, hover over it for the short version or visit the glossary for the full definition.
© Soltherra RPG System